Destroy / Avoid Obstructions | AI Series Part 37 | Unity Tutorial
Learn how to make your NavMeshAgents break down obstructions that block their path! In this tutorial video you will learn how to make your agents consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile. This is done through some trickery on the NavMesh and a State Machine on the Enemy. 👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-37 🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly 📚 This is a more advanced tutorial that expects you are already familiar with some other concepts. See the below links for more in-depth explanations of those topics: ⚫ Enemy State Machine Behavior (AI Series 11): https://youtu.be/3hXkdARwREo ⚫ Baking NavMesh at Runtime (AI Series 13): https://youtu.be/QPv_V4TCi8o ⚫ Optmizing NavMesh Baking at Runtime (AI Series 14): https://youtu.be/bCC5pqNT000 As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system. 🧡 Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support: 🌟 Patreon: https://www.patreon.com/llamacademy 🌟 YouTube Member: https://www.youtube.com/channel/UCnWm6pMD38R1E2vCAByGb6w/join or click the Join button on any video 📚 Take my Unity ShaderGraph Course: https://www.gamedev.tv/p/unity-shader-graph?affcode=45216_kuvg0bp7 👕 Get yourself some LlamAcademy merch: https://llamacademy.myspreadshop.com/ 💸 Use my Affiliate Link for Humble Bundles https://humblebundleinc.sjv.io/9g4ak4 💸 Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! https://assetstore.unity.com/publisher-sale?aid=1101l9QvC (affiliate) 💸 Save up to 50% on NEW Assets: https://assetstore.unity.com/?new_sale=true&orderBy=1&aid=1101l9QvC (affiliate) Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. Chapters: 00:00 Topic Introduction & Overview 03:20 Scene Setup Overview 06:49 Agent - Enemy.cs 07:17 Agent - EnemyMovement.cs 08:00 Destructible Wall - DestructibleObject.cs 09:52 Floor - NavMeshManager.cs 10:25 Health Text - DestructibleHealthText.cs 11:10 Agent - EnemyDestructible.cs - Variables and Awake 12:05 Agent - EnemyDestructible.cs - HandleStateChange 12:23 Agent - EnemyDestructible.cs - CheckForDestructibleObjects 14:49 Agent - EnemyDestructible.cs - HandleDestroy 15:26 Agent - EnemyDestructible.cs - AttackDestructible 15:40 Other Possible Implementations & Final Thoughts
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