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Detect Player Inputs with Unity's Input System (SIMPLE!)

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Mar 25, 2026
14:33

In this tutorial, you will learn how to register and detect player keyboard or controller inputs in Unity. All it takes is three steps. Creating the function in a C# code, creating a reference for the input code, and setting our controls and inputs via Unity's new input system property. Timestamps: 0:00 Intro 0:32 Unity Version & Requirements 1:19 Input System (maps and actions) 2:42 Input System (binding) 4:00 Player Input reference 6:18 Object reference for script 8:04 Coding (starting) 9:22 Coding (explaining methods) 9:37 Coding (callback context) 11:08 Coding (the action) 12:12 The final adjustments 13:14 Testing the inputs 13:26 OPTIONAL PART 13:58 Outro ──────────────────────────────── Check out our website! ● Website - https://www.tooeazycg.com ✰ Find me at: ● Twitter - http://twitter.com/tooeazycg ● Instagram - http://instagram.com/joshuaautumn ● ArtStation Portfolio - https://www.artstation.com/joshuaautumn ──────────────────────────────── Secret Message: This tutorial was literally made because one of my friends wanted to know how to do this lol. ──────────────────────────────── *No Copyright Infringement intended* I DO NOT OWN ANY SOUND OR MUSIC IN THIS VIDEO, ALL RIGHTS GO TO THE SONG OWNERS ──────────────────────────────── Thanks For Watching!

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Detect Player Inputs with Unity's Input System (SIMPLE!) | NatokHD