Hi guys! Thank you so much for the awesome feedback on the last video.
This is the second update on the game I am working on.
Today I will be quickly showing you how I am able to save new items on the scene by just extending the Item3D - ISavable class and interface.
I made everything with Unity + Blender + Photoshop.
I really like farm games, so I am really excited for this one.
If you see any feature you would like to learn how to implement in your game, please let me know!
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【DevLog】PocketFarm 02 - My save and load system (Interfaces + Json) | NatokHD