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Disrupt engine modding. Models and textures

6.1K views
Jan 11, 2015
1:31

This was a test run to replace original "Muscle #03" vehicle in Watch Dogs with the similar vehicle from GTA4: Schafter. The model setup is slightly different, so reassembling the scene has taken about several hours. Additional re-UV-mapping for taillights and headlights for proper appearence in WD requires about a hour and a very rough re-maiing of main body to utilize damage and dust effect takes a hour too. In overal, if I would repeat this conversion from scratch, it would take about 5-6 hours total. Actually this one took more than a day, as I have been messing with textures conversion and testing them during conversion all the time. To say, dds images are converted directly to xbt textures with some very minor hex editing requirements. Hope someone will make a tool for that. Audio track: Paqua - Late Train

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Disrupt engine modding. Models and textures | NatokHD