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Ditch Unity: How I Vibe Code 3D Games With AI - Full Tutorial (Codex CLI, Claude Code, Cursor)

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Feb 13, 2026
23:22

🚀 Get My FULL AI Builder System (ALL ACCESS) ► https://aiod.dev/91b66d 🎮 VibeGameDev — My AI Game Dev Skills & Playbook ► https://aiod.dev/457c6d 🕵 This Video's Skills + Prompts + Weekly Insider Updates (FREE) ► https://aiod.dev/8921f4 Learn how to build a 3D pirate adventure game for iOS using only AI and Vibe Coding. We’re skipping Unity and Blender to go from a simple prompt and agent skills to a fully rigged 3D character running on a mobile device. 00:00 Intro 01:40 This Video's Resources 02:49 Overview: What We'll Be Building 03:17 Step 1: Nano Banana Pro for Character Art 05:44 Step 2: Meshy for Image to 3D 10:59 Step 3: GLB Export 13:23 Step 4: ThreeJS Skill for GLB Index 17:04 Step 5: ThreeJS Skill for Scene 19:15 Step 6: CapacitorJS Skill for Mobile 20:49 Step 7: Build for iOS 22:15 Wrap Up Video Overview: In this tutorial, I break down the exact workflow I use to create 3D games using the power of AI. We start with Nano Banana Pro for character art, move to Meshy for AI rigging and 3D modeling, and finally use Codex CLI and ThreeJS to build the game . I’ll also show you how to use CapacitorJS to wrap your web app into a native iOS experience—all without leaving your terminal. 🚀 WHAT YOU WILL LEARN: • Character Generation: Using Nano Banana Pro for high-fidelity 3D concepts. • AI Modeling & Rigging: Converting 2D images to 3D assets with Meshy. • Vibe Coding with ThreeJS: Leveraging custom AI "skills" to build 3D scenes fast. • Mobile Deployment: Using CapacitorJS to run ThreeJS on iOS simulators. • Advanced Tooling: A look at the ThreeJS Builder Skill for Claude Code. #VibeCoding #AI #ThreeJS #ClaudeCode #CapacitorJS #GameDev #JavaScript #WebDev #CodingWithAI #MeshyAI #IndieGameDev #3DModeling #MobileGames #iOSDevelopment #codex #codex5_3

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Ditch Unity: How I Vibe Code 3D Games With AI - Full Tutorial (Codex CLI, Claude Code, Cursor) | NatokHD