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Dodge Roll and Dash Step Movement - Unreal Engine 5 Tutorial

64.6K views
May 25, 2022
10:35

At this point I found a much more robust method: https://youtu.be/GTRloXAZ-gg The method shown in this video turned out to be flawed as well since it can cause issues with framerate dependence. using a delta time multiplier also doesn't solve the issue since the character movement component has it's internal way of handling timing. This still works as a quick and dirty solution that alleviates some issues the launch character node has, however I would recommend using the force root motion method I found after this. It does require C++ though and is a bit of a pain to set up, but once you have it up and running it's hands down the best method. https://youtu.be/GTRloXAZ-gg Support the channel on Patreon: https://www.patreon.com/CobraCode There was a roll animation set free on UE marketplace in the past, so you might already have this in your library: https://www.unrealengine.com/marketplace/en-US/product/rolls-and-dodges-animation-set If you enjoyed this video, please subscribe: http://www.youtube.com/channel/UCoKYIjbaEX4mnR8IWwtuBwA?sub_confirmation=1 ● Twitter: https://twitter.com/CobraCodeDev ● Discord: https://discord.com/invite/7VVeuZBy42 Timecodes: 0:00 Intro 0:37 Implementing the dodge roll movement 6:23 Switching over to the dash step 8:10 About the launch character method 9:12 About the root motion method Awesome root motion example on twitter: https://twitter.com/QuodSoler/status/1520467784987201536 Used Assets: Icons made by Freepik (https://www.freepik.com) from Flaticon (https://www.flaticon.com/) #cobracode #gamedev #madewithunreal #indiedev #gamedevelopment

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Dodge Roll and Dash Step Movement - Unreal Engine 5 Tutorial | NatokHD