In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone. [Part 2 of 3]
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Hosted by Danny O'Dwyer
https://twitter.com/dannyodwyer
DOOM Music:
Mick Gordon - At DOOM's Gate
Mick Gordon - Argent Energy
Additional Music Supplied by Audio Network:
https://us.audionetwork.com/browse/m/track/sacre-bleu_28762
https://us.audionetwork.com/browse/m/track/like-a-ghost_84170
Produced by Danny O'Dwyer & Jeremy Jayne.
Funded by Gamers.
00:00 - Intro
01:00 - Demon-killing as a Story
04:25 - Setting the Tone
11:25 - That Opening Level
16:35 - Demonic Invasion in Progress
18:35 - Imp Rooms and Gore Nests
21:18 - Outro
21:48 - Credits
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DOOM Documentary: Part 2 - Designing a First Impression | NatokHD