DoomKrakken's UZDoom Tutorials (#2): Scoped Weapon
In this video, we will be looking at how to create an alt-fire mode for a scoped weapon that will allow you to zoom and fire while zoomed, and go a bit beyond that. Inspired by the vast Unreal and Unity tutorials out here on YouTube, I've elected to share my own coding expertise to showcase the capabilities of the UZDoom Engine. For all its limitations, it's still surprisingly flexible! Hunting Rifle asset pack (direct download from Realm667): https://ziply.pk/Hunting-Rifle-667 Completed project files: https://ziply.pk/Scoped-Weapon (links are currently not clickable because I refuse to give Google more info about myself than I deem necessary) SLADE 3 (it's a Doom editor): http://slade.mancubus.net/index.php UZDoom (official download): https://zdoom.org/downloads If you like what you see, give the video a thumbs-up! 👍 If you wanna be notified when I upload a new video, subscribe and hit the notification bell! 🔔 If you wanna support my work, I got a Ko-fi: https://ko-fi.com/doomkrakken MOST IMPORTANTLY, if you know anybody who would benefit from this video, SHARE IT! Code and commentary done by Yours Truly ( @DoomKrakken ). Video editing by @Dondlo46 .
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