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DOTS GamePlay: Tags

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Apr 30, 2020
19:09

In this episode, let's use Tags, a simple technique using empty Components to sort and organize your ECS project. Use Tags to customize your Systems and limit behavior to only specific subsets of Entities. TimeStamps: 0:39 Starter Project and Packages 1:25 ECS Systems and Multiple Entities 2:20 Asteroids Assets 3:07 Asteroid SubScene and Setup 4:15 Parent-Child Components 5:17 Setup MoveData Authoring 5:45 MoveForwardSystem 7:43 SpinnerSystem 10:53 Systems and Multiple Entities 12:29 Tags 13:34 Tag Authoring Setup 14:11 Entities.ForEach Filters 15:38 SpinnerSystem Filters 16:21 MoveForwardSystem Filter 16:52 PlayerInputSystem Filter 17:20 More Asteroids 18:22 Outro Starter Project: https://github.com/UnityGameAcademy/DOTSTags/commit/7403dbd037c067d1a27dde151167c91fc490b2f5 Final Project: https://github.com/UnityGameAcademy/DOTSTags Software: Unity 2019.3.9 with HybridRender Version 0.4.2 and Entities Version 0.9.1 from the PackageManager. Also check out the previous videos in this series: Unity DOTS: Components and Systems https://youtu.be/HdJHk0moJ7c Unity DOTS: System Base https://youtu.be/MJ-E-B4LcfU DOTS Gameplay: Basic Player Input and Movement https://youtu.be/lFl2SMfhvoA Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases: https://gameacademy.school/introduction-to-dots/ Want to support this channel? Subscribe to our premium courses at GameAcademy.school: https://gameacademy.school/portfolio/ Let’s build something cool together!

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DOTS GamePlay: Tags | NatokHD