Learn how to drag image on HTML Canvas with JavaScript. We're building on the last episode where we used the bitmoji API to add stickers to a thumbnail canvas. In this episode, we listen for mouse events on the canvas and redraw based on where the sticker is dragged.
Code: https://github.com/cjavdev/video_automation
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It turns out there's a really excellent tool called TubeBuddy that already exists and does most of what I was planning to build. I've started using TubeBuddy in the past few months and really like it. If you use this link to buy a license, I'll get a small cut for being an affiliate: https://www.tubebuddy.com/cjavdev.