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Drag 'N Drop Level Editor | Coding a 2D Game Engine in Java #23

7.5K views
Jun 16, 2020
26:24

Join the Discord: https://discord.gg/4tHeAkxNg7 In this episode, I show how I created a drag 'n drop level editor for the game engine. I also go over an important concept that will help future proof the game engine, which is a global ID system. This system will ensure that we are able to retain references to different game objects and components, and we can still safely serialize/deserialize levels without getting phantom objects, and losing references. Source Code: https://github.com/codingminecraft/MarioYoutube/tree/8885a2c20100e6fcb5de4a9c402a57e07ab80d6c --------------------------------------------------------------------- Website: https://ambrosiogabe.github.io/ Github: https://github.com/ambrosiogabe Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) My Recommended Game Engine Books: Game Engine Architecture: https://www.gameenginebook.com/ Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669 Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768 Game Programming Patterns (Free): https://gameprogrammingpatterns.com/ My Recommended Beginning Game Programming Books: JavaScript Game Design: https://www.apress.com/gp/book/9781430247166 My Recommended Java Books: Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/ Outro Music: https://www.bensound.com/royalty-free-music

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Drag 'N Drop Level Editor | Coding a 2D Game Engine in Java #23 | NatokHD