C4D test with the cloth tag. Mental note for self:
Spline wrap on a plane, the spline is just 3 s-shapes below each-other. Made the spline wrap a new object and applied cloth tag on it.
Selected the top vertices, in the "Cloth tag - Dresser - Fix points - Set". And that holds the top in place. Global drag is to make the cloth thicker when it falls. Simulate - Cloth - Cloth Surface is used to give the render a little thickness.
Than add simple frame around it.
The texture with the dragon is a FUSHION texture, so you can mix 2 textures together.
The physical sky is not that cool, but I got some stars!!