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DragonIK Physanim Tutorial part 2 - Advanced in-Depth Explanation

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Oct 28, 2022
26:38

Uses the DragonIK plugin 2.3.8 (Available in UE4.26, UE4.27 and UE5) Timecode : (0:00) Quick recap + basic setup requirement (2:34) Getting physanim working on legs + explaining best practices on bone setup (6:38) Explaining the auto alpha blending and hit logic (11:50) Explaining the custom parent-child body mapping feature (15:20) Explaining the influence stopping bones array (17:53) Explaining the override handle strength multiplier (19:25) Explaining the hit enable/disable speed and the "delay in secs" (21:30) Introduction to the physanim functions Physanim (short for physical animation) is a brand new feature added into the DragonIK plugin. It helps devs to bring awesome looking physical animation results easily to their characters, and it serves as a unique alternative to UE's default physical animation system. (The Physanim feature is available for the 4.26, 4.27 and the UE5 versions of the plugin) This feature comes free with the DragonIK plugin. DragonIK is available for purchase in the Unreal Marketplace : https://www.unrealengine.com/marketplace/en-US/product/dragon-ik-animal-inverse-kinematics Discord server link for support : https://discord.gg/XdBWW2U Music credits : https://youtu.be/3SeOVVJXOUo

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DragonIK Physanim Tutorial part 2 - Advanced in-Depth Explanation | NatokHD