Here we learn how to drive Flip fluid simulations with video data in Houdini by utilizing motion vector passes (optical flow) generated from Nuke. This is more or less a description of the technique I explored here: http://vimeo.com/229933717
Here is a link to Part 2 of this tutorial where we don't use any code and do the setup in VOPs: https://youtu.be/H6X5yrMEgls
This tutorial assumes some working understanding of Houdini 16 and it's interface. Topics covered include a brief talk about attributes, some vex, and some FLIP simulations.
This is my first tutorial, sorry if this is a little rough around the edges. I would love to see other creations using this method so please leave me a comment with a link to your explorations below!
Example footage used in the workflow is a little large for me to host, but here is a link to the .hip file:
https://drive.google.com/file/d/0BwN9ylZA6_zVeTVfYmZNd2gwN3c/view?usp=sharing
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Driving Fluid Simulations with Video Data - Part 1 - Houdini Tutorial | NatokHD