Drops, Damage, Inventory - Done (Devlog #4)
This week I focused on turning the prototype into something that actually feels like a game. I added a full inventory system with drag and drop, implemented projectile damage and health bars, and introduced world drops with pickup. On top of that, I built out a proper stat system where values are calculated from layered modifiers (flat, additive %, and multiplicative %), so everything can scale and connect cleanly as the game grows. It's still early, but this is the first time all the systems are working together in a real gameplay loop. What's in this devlog: - Inventory system with drag and drop - Tower UI - Projectile damage and health bars - World drops and pickup - People system with stats - Scalable stat + modifier system Tech: C++ / OpenGL / SDL / RmlUi Next steps are expanding items, skills, and progression systems. If you're interested in building games from scratch in C++, follow along for weekly devlogs. Song: Cherry Cola by @CodyOQuinn https://youtu.be/I380eM9YSms?si=CWPvBbacwwRSD2DF
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