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Dungeon Crawler KIT - Spell Editor

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May 31, 2026
8:12

In this video, I walk through the complete Spell Editor workflow in CrawlerKIT: • Full Spell Editor system integrated directly inside Unity under CrawlerKit → Spell Editor • Rune-based magic system with a fixed 3×3 rune panel and runtime synchronization • Custom Rune Palette for creating, organizing, and managing up to 9 unique runes • ON/OFF rune sprites with automatic name generation from sprite filenames • Rune type system with configurable elemental categories and visual color coding • Full spell authoring workflow with Spell List, recipe building, effect assignment, and validation • Auto-generated spells with unique rune combinations, randomized stats, and generated effects • Recipe Editor with live rune toggling, conflict detection, and duplicate recipe prevention • Spell validation system with completion badges, warnings, and recipe verification • Fully editable spell stats including level requirements, mana cost, cooldown, and progression data • Modular Spell Effect system with Damage, Heal, DoT, HoT, AoE, Buff, and Debuff support • Direct in-editor effect creation and editing without leaving the workflow • Runtime-ready spell parameter editing including duration, tick intervals, and effect scaling • Integrated VFX generation system for Cast, Projectile, and Impact particle prefabs • Automatic color-coded particle generation based on spell effect type • Smart scene auto-wiring system for RunePanelUI, RuneSlotButton, HandSlotUI, and MagicBootstrap • Automatic rune synchronization between editor configuration and runtime UI • Auto-generated missing rune slot buttons and prefab updates during sync • One-click Save & Sync workflow that updates spell databases and wires the scene automatically • Full workflow from blank project to a complete rune-based magic system — without coding CrawlerKIT gives you a complete Unity-native spell pipeline: define runes, compose recipes, assign effects, generate VFX, and wire the entire runtime system automatically from a single editor window. No manual scene setup. No runtime hookup headaches. No custom editor programming. Full control over magic design, spell balance, effects, and gameplay flow inside Unity. #Unity #Unity3D #GameDev #IndieDev #RPGDevelopment #DungeonCrawler #MagicSystem #SpellSystem #RuneSystem #UnityTools #ScriptableObjects #UnityEditor #GameDevelopment #RPG #ActionRPG #FantasyGame #GameDevTools #EditorTools #VFX #ParticleSystem #UnityDeveloper #CSharp #IndieGameDev #ToolDevelopment

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Dungeon Crawler KIT - Spell Editor | NatokHD