In this video I'll go over emulation accuracy, what it is and demonstrate some examples of what might go wrong with emulation in some unpredictable cases.
Chapters:
00:00 Intro
0:26 What is an emulator?
2:50 Emulation Limitations
6:00 What is Emulation Accuracy and its type
9:27 Legend of Zelda running on a actual Super Nintendo
10:02 High Accuracy Emulation Comparison
13:16 Comparison Method
14:05 What is High Accuracy Emulation?
14:44 Middle Accuracy Emulation Comparison
16:26 What is Middle Accuracy Emulation?
16:38 Low Accuracy Emulation Comparison
17:49 What is Low Accuracy Emulation?
18:40 Cycle Accuracy Emulation Comparison
19:38 What is Low Accuracy Emulation?
20:54 What is Sub Cycle Accuracy Emulation?
23:00 What is CHIP Accuracy Emulation?
23:54 What is DICE Accuracy Emulation?
--Links--
Fandom Emulation Accuracy: https://emulation.fandom.com/wiki/Emulation_Accuracy
Emulation Accuracy: https://emulation.gametechwiki.com/index.php/Emulation_Accuracy
Accuracy takes power: https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/
SNES Test Suit: http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html
--Social Media--
GitHub repository: https://github.com/danielsega/CombatDisk
Twitter: https://twitter.com/danielsega86