In the previous tutorial, we implemented 3D photorealistic tiles in Unity using Cesium and Google Maps APIs. We also implemented an address search user interface.
However, I don’t like that the 3D scene keeps orbiting every time I move the mouse, even when I do not intend to rotate the scene.
To resolve this issue, I can enable the user input that controls the Cesium camera only when a certain key is pressed, the Shift key, for example. In other cases, when the user is not holding the shift key, the camera will not move around when I move the mouse.
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Enable and Disable Cesium User Input in Unity | NatokHD