Enabling high-performance Metal rendering with drawingGroup() – Drawing SwiftUI Tutorial 6/10
Download the completed project here: https://github.com/twostraws/hackingwithswift Other parts in Project 9: Introduction: https://www.hackingwithswift.com/books/ios-swiftui/drawing-introduction 1. Creating custom paths with SwiftUI: https://youtu.be/FnwI1I5-8cE 2. Paths vs shapes in SwiftUI: https://youtu.be/xTRhYKjp5nk 3. Adding strokeBorder() support with InsettableShape: https://youtu.be/HkSoE0j8u90 4. Transforming shapes using CGAffineTransform and even-odd fills: https://youtu.be/sQ89JRq0kvg 5. Creative borders and fills using ImagePaint: https://youtu.be/23rvgRZVvLM 6. Enabling high-performance Metal rendering with drawingGroup(): This video 7. Special effects in SwiftUI: blurs, blending, and more: https://youtu.be/gWoXpULXmww 8. Animating simple shapes with animatableData: https://youtu.be/27ZvPQMYS6E 9. Animating complex shapes with AnimatablePair: https://youtu.be/YSBXJvANWSo 10. Creating a spirograph with SwiftUI: https://youtu.be/V2fxC92HGnQ Wrap up and challenges: https://www.hackingwithswift.com/books/ios-swiftui/drawing-wrap-up You can find the full set of videos, along with transcriptions, challenges, tests, and more, in my free 100 Days of SwiftUI course: https://www.hackingwithswift.com/100/swiftui Watch the full 100 Days of SwiftUI playlist here: https://youtube.com/playlist?list=PLuoeXyslFTuZRi4q4VT6lZKxYbr7so1Mr
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