Restricting player access can be a challenge in VR, largely due to the fact the people are able to move much more freely than they would in your typical flat screen game. This can allow for players to see what is coming up beyond that locked door, or teleporting through walls, if left unchecked. In this tutorial I will show you a simple collision method to prevent players from walking through an environment in virtual reality.
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// CHAPTERS
0:00 Start
0:38 Quick Look at the Environment
1:03 Setup Player and Components
4:48 Moving Camera with HMD
8:30 Moving Player Collision in Playspace
13:14 Fixing Hand Positioning
16:38 Place Player in Level
17:03 Testing in Virtual Reality
19:27 Thanks to Patreon Supporters!