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Be sure to comment down below any other mechanic you would like to see be recreated.
This system is purely event-based. As explained in the middle part of the video, I use a parallel process event which I call the Master event. This updates all variables that need to be updated frequently. In this instance, we need to be keeping track of the player location. The rest of the event is made possible through conditional branches.
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Escape Rope System in RPG Maker MV [Eventing] | NatokHD