Trying to find out how a normal claude code setup would work for godot without much prompt engineering. These latest models are incredible of course but you have to calibrate how autonomous you can let them be on a task. Here I was probably too optimistic and could have worked much faster by giving more guidance or outright clicking the buttons myself
00:00 Introduction to evaluating Claude Code with Godot
00:15:00 Setting up Claude Code interface with project management
00:30:00 Basic Godot development with ball on green surface
00:45:00 Golf game development showing ball and target hole
01:00:00 Running completed golf game in separate game window
01:15:00 Final golf game with trajectory line and terminal output