Today's video is a bit different - I got bogged down with work on Eavor, so I didn't have time for a tutorial :(
Anyway though, I'm explaining how my weapon system works, since a lot of people have been asking about it!
Even if you weren't asking about it (most people lol), hopefully this gives you some insight into how I structure larger systems for bigger games!
Eavor is currently in Early Access, check it out here: https://store.steampowered.com/app/4585960/Eavor/
Links:
• Become a Patreon to support the channel and get perks! https://patreon.com/QuebleGames?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
• Checkout my website: https://www.queblegames.com/ (1 on 1 Godot tutoring, blog posts, etc.)
• I also offer 1-on-1 Godot tutoring through Fiverr: https://www.fiverr.com/s/qDBPLbd
• Twitch: https://www.twitch.tv/queble_game_dev (game dev streams)