In this episode, I look into the basics of the keyword export in GDScript and how it shows in the Godot app editor
✅ Github Project File:
https://github.com/Godot-Tutorials/Export-Keyword
Godot Tutorials
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🌸 Website:
https://godottutorials.com
🐦 Twitter:
https://twitter.com/godottutorials
Resources
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🎮 Godot Game Engine Tutorial Series:
https://www.youtube.com/playlist?list=PLJ690cxlZTgIsmdEhFufnB7O6KWoMS8M6
💻 GDScript Fundamental Tutorial Series:
https://www.youtube.com/playlist?list=PLJ690cxlZTgL4i3sjTPRQTyrJ5TTkYJ2_
🐥 Trello Page with other Godot Channels:
https://trello.com/b/TAHIZJ9D/godot-game-tutorials
In this episode, I cover the following topics:
- Export Keyword
- Different possible export data types (such as string, int, array, color, node path, int range)
- How variables look like in the Godot App Editor
This is part of a beginner's programming series called the GDScript Fundamentals Tutorial Series.