In this tutorial, I'll showcase a simple tool for extracting components from the Unity component context menu. This tool incorporates various techniques, including context menus, coping properties, undo queue for tools and the little known Unity Editor Internal library.
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https://assetstore.unity.com/packages/tools/utilities/scene-view-bookmark-tool-244521?aid=1101liVpX
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✅ More Tips and Tutorials:
https://www.youtube.com/WarpedImagination
✅ Context Menu Tutorial:
https://youtu.be/hOVqt_pvNCY
☞ *Asset Links*
*Lava & Volcano Environment*
https://assetstore.unity.com/packages/tools/terrain/l-v-e-2023-lava-volcano-environment-2023-253816?aid=1101liVpX
*Cute Toy Models*
https://assetstore.unity.com/packages/3d/characters/6-x-3d-cute-toy-models-105033?aid=1101liVpX
🛈 *Documentation Links*
*Menu Item*
https://docs.unity3d.com/ScriptReference/MenuItem.html
Contents:
00:00 - Intro
00:31 - Start Coding
03:27 - Adding Undo
05:40 - Validating Copy
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