fabflow demo
I deployed FabFlow on Vercel. In the semiconductor industry, automation is being adopted across many areas. Reducing repetitive human intervention and keeping process flows stable are important operational goals. Still, there are areas where human involvement remains essential. One of them, in my view, is judgment. FabFlow is a browser game prototype that explores this sense of judgment through a game structure inspired by fab operations. It is not intended to reproduce real semiconductor processes, equipment data, or production policies. Instead, it focuses on a fictional production environment where players think through how to operate limited tools within limited time. As the player, you take the role of a fab operations manager, observe the production flow, and decide how to respond when bottlenecks occur. The goal is to meet the target output using limited equipment within the given time. This game was built by referring to general concepts available in public materials. It does not reproduce actual process recipes, equipment data, or dispatch policies. References can be found in the Credits section of the game. Technically, FabFlow was built with Vite, TypeScript, and three.js. The simulation logic is separated from the rendering layer, while the HUD and panels are implemented as DOM overlays for faster iteration. Feedback is welcome. #webgame #typescript #threejs #vite #vercel #gamedev #simulation
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