Face Animation with Generated Audio using Oculus LipSync!
Checkout my new project Neocortex for simplest way to integrate Smart NPCs in your games https://neocortex.link *** Previously we generated audio using Amazon Polly but that alone is not enough to complete the Smart NPC loop. We can animate the face using the audio using Oculus LipSync via Viseme Blendshapes. In this video, I continue from the Amazon Polly implementation and show you how you can use Oculus LipSync to make your avatar talk. Note: Sorry about the constant "pop" sound I had to quickly record this one in one shot without a pop filter at the office. ⬇️ Oculus LipSync: https://developer.oculus.com/downloads/package/oculus-lipsync-unity 📌Amazon Polly Video: https://youtu.be/rdHqRRzltTo 📌Playlist: https://www.youtube.com/playlist?list=PLrE-FZIEEls1-c7QifZYzeq50Id08FcJo 📌Follow me on Twitter: https://twitter.com/sgt3v ⏲️ Timestamps: 00:00 Introduction 00:26 Preparations 01:09 Creating the Avatar Config 03:09 Loading and Setting up the Avatar 04:11 Reviewing the AWS Polly Code 05:18 Download and Import Oculus LipSync 06:24 Setting the Avatar with LipSync 07:50 Testing the LipSync and Editing the Code 09:54 Adding a Simple User Interface 13:45 Summary #aws #oculus #readyplayerme #madewithunity
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