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[Factorio] PyMods Ep 1: Basic Mining

4.6K views
May 4, 2026
36:01

The first goal of any factory is the automation of basic resources. Chapters: 00:00 Early Mining 11:28 The First Furnace Stack 27:18 Searching For Trees 30:26 Getting Ready For A Mini Bus --- This is an edited longplay series for the full Pyanodon Modpack. Py is probably the biggest and most complex mod for Factorio, and the time has come for me to make a series on it. A full Py game is more than 1000 hours long, and adds many thousands of recipes to the game. My goal for this series is to be edited in such a way that it is watchable without feeling slow. This playthrough is on Factorio 2.0 with Space Age. Although a new "Space Age" version of PyMods is being developed, I'm choosing to play on the legacy version of the mod which means staying on Nauvis. I feel it would be a better experience to enjoy a mostly "final" version of Py on Nauvis than "bug test" a new version that's like Factorio Space Age. Despite the complexity, Py is actually very well balanced. You have a lot of options to tackle any given problem. Every process creates byproducts, and the logistics of handling those byproducts defines the Py experience. In the beginning you start with ash, and even though you cannot yet process it, you still need to think of ways of removing it. You also learn that it's okay to make byproducts go away as opposed to min/maxing efficiency. When playing Py, the biggest decision you have is if you want to include the Py Alien Life mod. It dramatically increases the complexity of the mod pack, but it does a lot of things in interesting ways. Every creature and plant has it's own life cycle, and they grow and are utilized in different ways. Generally you play Py with biters and pollution turned off. It's such a long playthrough that those mechanics don't really fit it well. The main challenge are the complex recipes and logistics, not how strong your weapons are. Py is fairly feature complete, so you don't really need to add any content mods to it, however there's a few basic mods you might want to consider. The most important one is the Enable All Feature Flags mod. You need this mod if you want to port in certain Factorio 2.0 Spage Age game mechanics. You certainly need a planning mod of some sort, such as Helmod. A movement mod such as Jetpack or Grappling Gun can help with traversing a huge factory. A loader mod can help with dealing with buffers for solid items. --- In Factorio you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.

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[Factorio] PyMods Ep 1: Basic Mining | NatokHD