Fake/virtual input threshold [Game Maker Studio 2 | Basics]
This basics video tutorial shows you how to make a fake/virtual threshold for binary inputs from the keyboard or the gamepad in GameMaker Studio. The idea is quite simple. You want the keyboard or gamepad to have a threshold which doesn't exist on those buttons. They can be only pressed or not pressed (gamepad thumbs excluded). So we remedy that by increasing a number. That we do by pressing and reset it to zero if no key is pressed. If that number is big enough you can use it in a virtual/fake threshold way to start moving or increase walkspeed or any other way you wish. That's it If you are unsure about controls in Gamemaker, I got you covered: https://youtu.be/SmCH5tCNh68 https://youtu.be/9C5VrVVsjuM 👑 Support me and get fresh game art and game maker projects every month: https://www.patreon.com/1upindie Follow me on: 📸 Instangram: https://www.instagram.com/1upindie 🐦 Twitter: https://twitter.com/1upIndie 💬 Discord: https://discord.gg/gvr98nb 📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount) Graphics used: Gassasin CC3by https://opengameart.org/content/16xx16-tileset-pokemonzelda-styled Corey Archer CC0 https://opengameart.org/content/top-down-pokemon-esque-sprites -------------------------------------------------------------- 0:00 What we will do 0:50 Subscribe 0:58 Theory how it works 1:28 Coding part 8:46 Game shown: Death's Gambit
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