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Fire Emblem (GBA): Tutorial Is Rigged

1.4K views
Oct 7, 2012
1:41

So I did a little romhacking to experiment and see how the game works. Turns out the tutorial in the beginning of the game... the results of the battles aren't just predicted ahead of time, but the developers rigged the game so that the tutorial would always go exactly how they wanted it to. I used the "Nightmare" tool to edit the stats of Sol Katti to make it the worst weapon in the game (and one that reverses the weapon triangle, thus eliminating Lyn's accuracy bonus from that), and reduce Lyn's skill and luck to nothing, and then used codes to replace her Iron Sword with the hacked Sol Katti, thus preventing her from being able to hit or critically hit an enemy. Lo and behold, despite it being completely impossible, she scores four attacks in a row... at 0% Hit. Really, it's less of a matter of the RNG being rigged as it is being completely overridden. No matter what Lyn's hit% or crit% are, Lyn's attacks on the first bandit will always hit, and the bandit will always miss with his first attack but hit with his second. Of course, beyond this point the game isn't programmed to handle the situations, so I guess the game's standard behaviour takes over. Here's the things I changed in the ROM: - Lyn has zero in her SKL and LUK. (As a matter of fact, I set all her personal stat modifiers to 0.) Additionally, her Lord class has 0 in base SKL. - Lyn's starting weapon level with swords was reduced to E. - Sol Katti now negates criticals and reverses the weapon triangle. It has 0% Hit and 0% Crit, and the power was reduced to 5 (Iron Sword level). No other modifications, hacks, or utilities were used.

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Fire Emblem (GBA): Tutorial Is Rigged | NatokHD