FIXED! Full Player-Client Multiplayer Authority
This is a quick review of how to fix the issues seen in the last video. As suggested by a comment left under the video by @tldmbruno, we can use the _enter_tree function to set the authority on the peers. This, along with a quick fix on how we set our camera to the correct peer, should resolve the exceptions! --------------------------------------------------------------------------------------------- [Fixed Project] 👉 https://github.com/BatteryAcid/godot-client-authority [Full Player Authority Video] ⭐️ https://youtu.be/56PowF5fLAk --------------------------------------------------------------------------------------------- [Support the channel] 👉 https://www.patreon.com/BatteryAcidDev 👋 Let's talk shop 👇 [Discord] https://discord.gg/4eEwTDjXzk [Support the channel] https://www.getyourgamedone.com/channel-support [Twitter] https://twitter.com/BatteryAcidDev [Insta] https://www.instagram.com/batteryaciddev/ [Mastodon] https://mastodon.gamedev.place/@BatteryAcidDev [Threads] https://www.threads.net/@batteryaciddev #playerauthority #clientauthority #lagcompensation #clientsidepredictionserverreconciliation #netfox #steam #steamgame #steammultiplayerpeer #extension #p2p #steammultiplayer #steammultiplayerpeer #godotsteam #steamp2p #2dgame #respawn #pvp #health #animations #gamedevelopment #2dmultiplayer #godotstartertemplate #godot #godottips #gametech #gamedev #indiedev #multiplayer #network #godotengine #brackeys
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