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FlappyBoid Introduction to CRYENGINE - Chapter 1 part 2: Adding Entities and First Flow Graph Script

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Aug 20, 2018
20:27

TimeCode Topic 0:14 Erasing the height map 0:34 Selecting entities in the Level Explorer 0:52 Using level layers 1:55 Creating the RigidBodyEx player entity 2:44 Physicalizing a RigidBodyEx entity 3:03 Understanding and assigning a mass 3:19 Using the Physics Resting property 3:35 Interacting with a physicalized RigidBodyEx entity 3:51 Using the Go To Selection command 4:33 Naming entities 5:21 Assigning a material to an entity 6:37 Generating thumbnails for assets 7:32 Positioning entities 9:10 Creating the first Flow Graph game mechanic 9:47 Adding an AI Tag Point entity to house a Flow Graph script 10:01 Using Helpers 11:25 Refreshing the Flow Graph graph list 11:54 Adding a game start node 12:22 Navigation in Flow Graph 12:31 Understanding Flow Graph nodes 13:23 Understanding the GameSDK-defined player 14:04 Adding an Actor:Local Player node 14:23 Understanding entity IDs 16:26 Editing Flow Graph port properties 17:46 Adding a physics impulse 18:16 Assigning an entity ID to a node CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1 Add us on Twitter: https://twitter.com/cryengine Follow us on Facebook: https://www.facebook.com/cryengineofficial/ Join our Forum: https://forum.cryengine.com/ Browse our Marketplace: https://www.cryengine.com/marketplace

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FlappyBoid Introduction to CRYENGINE - Chapter 1 part 2: Adding Entities and First Flow Graph Script | NatokHD