Flechs Sheets Update 3.05
A quick overview of changes in the upcoming 3.05 update. Preview here: https://flechs.net/sheets-preview Full change log (so far): Added: Limited offline support. Once updated to v3.05, you can launch from homescreen or access https://sheets.flechs.net site while offline. The unit catalog will be unavailable though and units will need to be imported from mtfs. Any sheets that are open when going offline (or losing internet connection) will stay usable while they are open. Device-to-device attack resolution will be unavailable when offline. Added: Attack calculator can be toggled while declaring attacks and after attacks are resolved. Hide it by clicking outside of the calculator. Reveal it by tapping on declared attacks. (re)Added: Attacks against generic targets can be modified after resolution (without modifying rolls) by opening the calculator and modifying the items. NOTE: You can also modify attacks against other local/remote sheets but this has no effect on their damage or their incoming damage buffer. Added / Change: Movement mode, travel distance, and stand-up resolution can now be handled via the obligation strip. - Movement phase PSR handling is smarter at more edge cases. These situations should also be more clear UI-wise. - Known issue: Distance brackets based on original MP, not heat/damage effected MP. Added: When accepting incoming weapons damage, each strike is staggered over time. Added: Force a fall by touching the mech name and selecting "Fall" Added / Change: Direction of attack listed after target name when weapons are resolved. Added: 'Attack' button at bottom of calculator [if the attack has not been resolved]. Fixed: Declaring attacks: Touch and drag over weapons to declare not working on some Chrome/Android tablets. Fixed: Attacking: Permissions on secondary targets: Primary must be FORWARD (not rear) if there's a forward target; can't primary rear guns and secondary forward torso weapons. - Known issue: Secondary modifier for rear attack when firing forward torso guns is +1 but should always be +2, because primary is guranteed to be in the forward arc. - Known issue: Can secondary at same unit w/ rear and arm weapons. - Known issue: Can only primary rear-leg and arm weapons at same target if rear leg weapons are declared first. Fixed: Recordsheet event log 'ok' button doesn't work when tapped with stylus. Fixed / Change: Attacking: [Weird and important] If multiple units declare at the 'same' generic target (e.g. 'ranged target 1'), each attacker's 'target 1' is a treated as a distinct unit; status information about each attacker's 'target 1' is not shared between attackers. Previously, each generic target was treated as the same target, so if one attacker set status flags on the generic, it could affect another unit's declared shots. Fixed / Change: Calculator: If you set a modifier (e.g. partial cover) then change the target, any set modifiers apply to the new target. Fixed / Change: Can no longer declare physical attacks while declared weapons are unresolved. Fixed?: Weapon's primary/secondary/tertiary flags sometimes not cleared after next-turn, probably only in Safari... Change: Attacker movement, target movement dice (for analog targets), range, and attack direction no longer have default values: they must be set. These items are also hilighted if not set. )Default values lead users to forget to set certain things.) Change: Attack calculations on local/remote sheets are now modified by the target's status from the start of that attack phase (weapons/physicals). - Known issue: If target controller force dismisses prone, unconscious, or shutdown the change won't be accounted for in any attacker's attacks declared in the current phase. This may not be addressed soon because the meaning of the forced dismissal is inherently ambiguous. Change: Physical attacks can no longer be declared against the same generic target that you shot at. This may cause some repeated input if literally physicaling the same target you shot at. This may never change. Sorry! Change: Made default heat effect text color darker. Change: Tutorial videos are now hosted on youtube. Change: .ts source for source maps included so live versions play well with debuggers. Known issue: Touch and drag over weapons to declare is broken in iOS13 beta.
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