00:00 // Beginning
00:52 // Begin tutorial - create bottle
01:45 // RBD Setup
03:01 // Setup FLIP
04:26 // Add collision to network copy tool
05:28 // Setup collisions in FLIP
06:10 // Setup Matrix
07:05 // Setup orient
07:39 // Read orient in flip
09:37 // Done with first part - Now onto leaking
10:35 // Explaining rotation issue
11:05 // Explaining destruction change to make leak
11:33 // Define in and out of bottle
13:49 // Count attribute define
14:32 // Define forces
15:38 // Grab matrix as attribute
16:13 // Use count in applying matrix
16:59 // Fixing collisions
23:16 // Review what we did
27:01 // Modify velocity to not shoot out
28:39 // Outro
Get my tool here: https://tylerhoudinifxtd.gumroad.com/l/gztxr
Hipfile for tutorial: https://tinyurl.com/houdiniFlipTutorial
Correction:
Just wanted to add that for the velocity we should be doing v@v *= matrix3(4@m); to get the correct velocity
This is my first tutorial showing a more complex simulation workflow of a rotating bottle with difficult collisions. Here we will use matrixes to more correctly make be more correct.