I really need to learn how to make better thumbnails, but for now It's another flow map tutorial, and this time using Unity's shader graph. We first take a lovely node setup that was made in Amplify (from the amazing Gooseman) and then convert it into a sub-graph, so we can more easily hook it up to different outputs.
You can make your own flow map textures easily with the FlowMapPainter program from here:
● http://teckartist.com/?page_id=107
♥ Subscribe if you know what's good for you: https://tinyurl.com/y7hdjg38
♥ Find me on the twitter: https://twitter.com/PolyToots
● Amplify Discord Channel (where you can even get amazing ideas for shader graph shaders): https://discord.gg/YCrE5rD