This video is made as a quick proof-of-concept: ninja fluidsim is tolerating spline-mesh distortion --- enabling users to create simple rapids.
SoundTrack: X-Ceed - Secluded
------------------------------------------------------------------------------------------------------
SplineMesh-based simulated Rivers + Landscape Components + Underwater Caustics - See full tutorial: https://youtu.be/watch?v=UBNjhb4J8I0
Live 1.7 - 1.8 dedicated YOUTUBE playlist: https://youtube.com/playlist?list=PLVCUepYV6TvMXN8HQjLU9wKz-G_6JvJsF
FluidNinja LIVE Tutorials Playlist:
https://www.youtube.com/playlist?list=PLVCUepYV6TvPYbofpEf_ghznfihM-yt-B
Live 1.7 playable DEMO exe: https://kynolin.itch.io/fluidninja-live-17-demo
Homepage: https://www.unrealengine.com/marketplace/fluidninja-live
Twitter: https://twitter.com/FluidNinjaLIVE
FluidNinja LIVE Showcases Playlist
https://www.youtube.com/playlist?list=PLVCUepYV6TvOrOfQVLMCxl_JoU_cIkK8P
For baking fluids, see NinjaTools:
https://unrealengine.com/marketplace/fluidninja-vfx-tools
.