Bake real-time fluid simulation to flipbooks, flowmaps, materials and vector fields. Create presets. Generate fire, smoke, and fluids for character and environment effects. All inside Unreal Editor.
For responsive, non-baked fluidsim, see NinjaLIVE:
https://www.youtube.com/playlist?list=PLVCUepYV6TvOrOfQVLMCxl_JoU_cIkK8P
NinjaTools homepage: https://unrealengine.com/marketplace/fluidninja-vfx-tools
NinjaTools Tutorial Videos playlist: https://youtube.com/playlist?list=PLVCUepYV6TvPS5en0DOTdEFHQPo6a7QoJ
NinjaTools on Twitter: https://twitter.com/FluidNinjaVFX
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