In this video, we create a basic FPS movement system in Unity using the New Input System.
We start by building a simple Input Manager to handle player inputs, and then create a Player Controller to move the character using a Character Controller.
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This video focuses on:
Reading input properly
Moving the player (walking + running)
Structuring your code for clean gameplay systems
We are not adding mouse look yet that will be covered in the next tutorial.
In this video:
Setup Input Manager
Read movement inputs (Vector2)
Create Player Controller
Implement walking and running
Move using Character Controller
This is an important step in building our Zombie Shooter game, so make sure you understand this before moving forward.
Next video: We will implement mouse look and camera control
Follow the full Unity Zombie Shooter course step by step