Added penetration: now your weapon can penetrate: enemies, glass, thin walls, anything.
You can now adjust object's penetrating factor (by which received damage will be multiplied) and amount of objects that your weapon can penetrate
For example:
50 damage, weapon can penetrate 4 objects
5 enemies, factors 0.5, 0.1, 0.1, 0.5, 0.5:
50, 25, 2.5, 0.25, 0 damages will be received
Making comprehensive shooter template for Godot
Updates 'n my other stuff👇:
patreon.com/cw/skril4ek
boosty.to/skril4ek
A few more of my habitats:
artstation.com/tomasi
sketchfab.com/skril4ek
tomasi.itch.io
fab.com/sellers/Nikita%20Teploukhov
x.com/Skril4Ek
instagram.com/v.alley_
= Credits:
Beautiful ambient: https://youtu.be/frxTnVUONjE?si=GwQ4osTjIm5HuioL