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FPTTTP | Generative Ambient Patch in VCV Rack 2

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Sep 7, 2024
20:00

It all started with experiments using delays for one of my previous projects. That sparked the idea for a VCV Rack tutorial on delay effects. As I finished the tutorial patch, I realized it had even more potential, so I continued working on it—and it evolved into a full patch of its own. From patch to tutorial to patch, it's a bit of a 'patch-inception'. The tutorial can be found here: https://www.youtube.com/watch?v=LBzcqU4hlQk and the previous patch with the delays can be found here: https://www.youtube.com/watch?v=iB4336R385c *Tutorial starting point* In the tutorial, I break down the construction of the four melodic starting voices. To keep things simple and accessible, the tutorial uses a straightforward chord sequence. In this patch, that has been updated to a richer chord sequence that's programmed into the Foundry module. *Enhancing the bass voice* I wanted to add some more depth to the bass voice. For this, an additional Instruo cruïnn module has been mixed in, and the overall sound of this voice is modulated over time. Most of the other voices from the tutorial also get their sound and their randomness modulated over time, either by a pair of Instruo Ochd modules, or by a Vult Caudal module. *Chronoblob delay voice* The voice that's using the Chronoblob delay felt a bit too harsh, so I've added a filter to soften it up a bit in the overall mix. A Fence module was also added to keep the arpeggiated chord notes within one octave before being sent into the Fate module. *Prince of Perception replacement* The Prince of Perception module that was used in the tutorial has been replaced by its sibling Prism of Perception, which brings in an additional stereo effect to the delay of that voice. I kept the triggering of the Reverse effect in that voice, but dropped the Freeze effect as I felt like it didn't fit within the sound of this patch. *Filling the sound* To fill out the overall sound and emphasize the chords a bit more, a pad sound was added by playing random notes of the current chord using a Prodigal Son through the Vult Freak filter and into a heavy reverb. This adds a richer ambient layer to the patch. *Adding melodic content* Since I felt like there was still something missing melodically, a ProbKey was added to generate two melody lines —one running at 2x clock speed and one running at 4x— which get played by a Dark Energy module and run into a Tap Dancer delay. *The final voice idea* I wanted to add a voice mimicking the high, long-note voice from the tutorial (using FM-OP modules), but playing lower notes instead. I used a Palette module to generate these notes, sending them through modulated VCV Chorus, Phaser, and Reverb modules. While the low notes are audible when isolated, when combined with the other voices, you mainly hear a wind or rain-like texture come through. I liked the effect however, so I kept it, adding slow panning from left to right for extra movement. *Volume modulation for movement* Finally, to introduce some more movement, I modulated the volume of the four most attention-grabbing voices using a Caudal module. These voices now fade in and randomly, creating shifts in the sound of the overall patch, while the other voices maintain a stable background. _*__Support__*_ Want to support me? Perhaps buy me a coffee? Find me on Ko-fi: https://ko-fi.com/not_things Or check out my music on Bandcamp: https://not-things.bandcamp.com/ _*__Setup__*_ - VCV Rack 2.5.2 Pro on Windows - All audio generated internally within VCV Rack (no external connections) - Video is captured by OBS - RAW FLAC Audio output from VCV Rack - Audio recording synced to OBS, and fade added at the end with Reaper - OBS video and Reaper audio are merged and cut to length using Shutter Encoder. _*__Copyright__*_ All rights reserved

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FPTTTP | Generative Ambient Patch in VCV Rack 2 | NatokHD