[Free] FiveM Advanced Ambulance Job System Script
*Discord:* https://discord.gg/Z9Mxu72zZ6 *Store:* https://andy.store/scripts *Github:* https://github.com/Andyyy7666 *Forum post:* https://forum.cfx.re/t/free-advanced-ambulance-system/5302795?u=andyyy7666 *We also have Police System:* https://forum.cfx.re/t/free-advanced-police-system/5206351?u=andyyy7666 0:00 - Heal yourself 0:15 - Carry dead person/Help other players 0:36 - Item storage 0:50 - Walking and running animation with props 1:15 - Interactive medical items 2:00 - Stretcher in ambulance 2:20 - Items in medbag 3:05 - Players can send distress signals when dead 4:23 - Check vitals with the defibrillator 4:47 - Check injuries and treat patient with an interactive menu 6:00 - Treat patient on the stretcher 6:15 - Preset outfits 6:24 - Personal storage 7:10 - Stretcher in heli 7:18 - CPR to extend chance of survival 7:33 - Wide variety of injuries on different body parts 8:00 - Use the correct items for the injuries 8:08 - Use the defibrillator to attempt to restore a normal heart rhythm 9:35 - Screen when player is knocked out 9:43 - Screen when player is injured 10:00 - Screen when player is dead This is a script that contains all essential features the Ambulance needs in a roleplay server, this is now available for ND Core, QBX Core, OX Core, soon ESX & QB Core. You can use ND_MDT with this as well for distress signals. If you read the features and you have suggestions feel free to suggest them. *Features:* *Injury system:* * Different types of injuries (suffocating, bleeding, burns, fractures) * Each body part can be injured with different severity for each part. * Different treatment for different injuries (bandage, splint, burn dressing, gauze, tourniquet). * Check injuries on other players with ox_target or `/injuries` command to check self. * Different types of 'deaths' (knocked out unconscious, knocked down injured, fully dead) * _Knocked out unconscious_ * Happens when player gets beaten with melee weapons or by hand. * Player can get up after a while. * _Knocked down injured_ * Player can send distress signal * Player will slowly die depending on inquiry (bleeding out, heart stops, etc) * If heart stops, others can perform cpr to keep them alive until EMS uses defibrillator. * Can be carried by other players and taken to hospital. * Can be treated with different items depending on injuries. * _Fully dead_ * Happens by severe injuries such as falling from a high building or shot in the head. * Also happens if knocked down and not saved by anyone after a while. * Also happens if knocked down and keeps getting shot or beaten. * Once fully dead player can respawn at morgue and inventory items will be dropped, this and timer can be configured. *Stretcher system:* * Stretcher is an item and can be placed down and picked up again. * Stretcher can be placed inside an ambulance, and helicopters. * Players can be placed on stretchers. * Stretcher can be lowered and raised (must be lowered to place player). * Stretcher can be moved. *Defibrillator & CPR:* * When a player is injured their heart could stop and thus die faster. * If the heart is stopped players can perform cpr on the injuried person. * If 30 seconds pass after the heart stops then players can't perform cpr anymore. * If players do perform cpr before 30 seconds will be paused and reset once players stop doing cpr. * Defibrillator can be used only within 30 seconds of heart being stopped or if someone did cpr to extend that time. * Defibrillator also adds a Vital Signs target option which allows users to see if the patient can be saved or not. *Med-bag/Trauma bag:* * Once in inventory it will be in the players hand. * It can be placed down on the ground and picked up with animations included. * It can be opened and there's items inside. * It has walking and running animations. * The weight of it is affected by the items inside. *Treatment items:* * _Tourniquet_ * Used to slow down bleeding. * Can only be used on body parts that allows it. * Can only be used once per body part. * _gauze_ * Used to stop bleeding. * _Burn dressing_ * Used to treat burns * _Splint_ * Used to treat fractures *Carry players:* * Players can carry other dead or injured players. * Players can carry players that have their hands up. * Players can click X to cancel carrying. *Hospital system:* * Doctor spawns at hospitals. * You can heal yourself. * You can heal other players you're carrying or on stretchers. *Death screens:* * Different death screens for each death type. * Knocked out unconscious * Knocked down injured. * Fully dead --- # Dependencies: ox_lib ox_target ox_inventory ND_Core
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