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FumeFX Real-Time Raindrop Ripples - 3ds max Tutorial

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Jan 6, 2026
14:35

In this tutorial, you’ll learn how to create a real-time rain ripple simulation using FumeFX’s NodeWorks Ocean system within 3ds max. The workflow covers generating rain particles, creating splash effects using PhysX collision detection, and driving water ripples through the NodeWorks Ocean simulation. We will also cover rendering raindrops procedurally as Arnold points. Topics: NodeWorks Ocean, PhysX, Spawn node, Arnold renderer points 00:40 Creating rain particles 03:20 Adding PhysX and raindrop splashes 07:40 Rendering raindrops and Arnold points 08:40 Real-time ripple simulation setup Get your 30 days FumeFX trial and start learning FumeFX and NodeWorks now. https://afterworks.com/Trial.asp Ocean: https://afterworks.com/FumeFX-Ocean.asp Release history: https://docs.afterworks.com/FumeFX6max/Release%20History.htm Facebook user group: https://www.facebook.com/groups/164868190323236/

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