In this tutorial, you’ll learn how to create a real-time rain ripple simulation using FumeFX’s NodeWorks Ocean system within 3ds max.
The workflow covers generating rain particles, creating splash effects using PhysX collision detection, and driving water ripples through the NodeWorks Ocean simulation. We will also cover rendering raindrops procedurally as Arnold points.
Topics:
NodeWorks Ocean, PhysX, Spawn node, Arnold renderer points
00:40 Creating rain particles
03:20 Adding PhysX and raindrop splashes
07:40 Rendering raindrops and Arnold points
08:40 Real-time ripple simulation setup
Get your 30 days FumeFX trial and start learning FumeFX and NodeWorks now.
https://afterworks.com/Trial.asp
Ocean:
https://afterworks.com/FumeFX-Ocean.asp
Release history:
https://docs.afterworks.com/FumeFX6max/Release%20History.htm
Facebook user group:
https://www.facebook.com/groups/164868190323236/
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FumeFX Real-Time Raindrop Ripples - 3ds max Tutorial | NatokHD