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Game Art Pipeline 27 - Fixing baking errors.

17.2K views
Oct 5, 2020
10:07

In this beginner level tutorial series, Isaac Oster demonstrates the complete process of creating a game asset using free kit bash high poly geometry. The tutorial covers a lot of material, starting with retop and UVs in Maya, and moving on to bakes and texturing in Substance Painter. It will help viewers understand industry standard tools and workflows for making visually engaging and efficient game art. The course utilizes Maya and Substance Painter, which have free student license options available. The course playlist is available here: https://www.youtube.com/playlist?list=PLpoXxlr0idMmEphCZiVIwSTSsJUtb5VVv The kit bash library is available here: https://gumroad.com/l/HTJJk Project source files available here: https://www.dropbox.com/s/l21j25shu6asnk8/gameArtPipeline_resourceFiles.7z?dl=0 See more from Isaac Oster here: https://www.isaacoster.com

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Game Art Pipeline 27 - Fixing baking errors. | NatokHD