Game Engine Programming 055.3 - Input binding | C++ Game Engine
✅ Support Game Engine Series https://patreon.com/gameengineseries In the last video we wrote some code to smoothly move and rotate the camera around and we used the input system for getting the mouse and keyboard input from the user. In this video we'll start by spending a few minutes on fine-tuning the camera speed and we'll continue by adding input binding capability to our input system. 🟥(Red Episode) ✅ Donations: https://www.paypal.com/paypalme/arashkhatami ✅ Discord https://discord.gg/75ZmXwz ✅ Twitter https://twitter.com/PrimalNippleMan 🐱 Mr. Frummel & Louis' unreal adventures https://instagram.com/mr.frummel 💜 Big thanks to Tribal Elders: Omar Rayyan 💚 Big thanks to Chief patrons: Simon, Eero Laine 🧡 Big thanks to Shaman patrons: Zachary Shrout, mg, Shaun Mitchell, Neil Wang, Michael McMahon, Jan Ohlmann, deathcat00, Talis Lincoln 00:00 - intro 00:46 - fine-tune camera movement 05:14 - define input binding functions and data 07:58 - implement input binding functions 10:00 - input binding evaluation 15:23 - using input binding keywords: graphics, renderer, game input, spherical coordinates by Arash Khatami ------------------------------------------------------------- #PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
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