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Game Engine Programming 077.1 - The material asset class

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Apr 25, 2025
14:05

✅ Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseries In the last episode we added the capability for the editor to compile shader code using DirectX shader compiler. The main reason for doing this, is that shaders are used together with textures to create a material, which will be applied to a submesh for rendering. Since we're going to construct materials in the editor, it makes sense that it's also able to compile shaders. Now that we've done the shader compilation part, we're going to add the material asset type in this video. 🟩(Green Episode) The assets I used in this video are available for Patreon and Ko-fi supporters of the channel: https://www.patreon.com/collection/270663 https://ko-fi.com/gameengineseries/shop ✅ Donations: https://www.paypal.com/paypalme/arashkhatami https://ko-fi.com/gameengineseries ✅ Discord https://discord.gg/75ZmXwz ✅ Twitter https://twitter.com/PrimalNippleMan 🐱 Mr. Frummel & Louis' unreal adventures https://instagram.com/mr.frummel 💜 Big thanks to Tribal Elders: Justin E, Von Bismarck, Lester Lin, Zachary Shrout 💚 Big thanks to Chief patrons: Simon, Eero Laine, deathcat00 🧡 Big thanks to Shaman patrons: Shaun Mitchell, Talis Lincoln, Miime, Timmy Jenkins, David Ducados, Soheb Bhimani, Wladimir Termont 00:00 - intro by Arash Khatami ------------------------------------------------------------- #PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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Game Engine Programming 077.1 - The material asset class | NatokHD