In this tutorial I discuss the potential and uses of implementing a state machine. State machines are an integral part of being a proficient programmer in gamemaker studios (at least in my humble opinion). I talk about what a state is, why you should use one, how to use one, and then finally I demonstrate how to build one. To build one I use wall mounting as an example and show an efficient and simple way to achieve a wall mount which otherwise would be a difficult thing to do.
Intro: (00:00)
What Is/Why Use a State Machine (00:20)
My Starter project (5:35)
Building a State Machine (7:40)
Summery: (27:00)
Outro: (28:45)