One of the most established standards in game design is a balance between the player, and active challenges they are faced with. But what about games with as little challenge as possible?
Games shown, in order:
Dark Souls 2
https://store.steampowered.com/app/335300/DARK_SOULS_II_Scholar_of_the_First_Sin/
Proteus
https://store.steampowered.com/app/219680/Proteus/
Endo
https://store.steampowered.com/app/1507620/ENDO/
Outpath
https://store.steampowered.com/app/2237970/Outpath/
Songs used, in order:
Majula Theme [Dark Souls 2] - The Sea [Machinarium] - Frog Pond [Broken Reality] - Compass [Fez] - The Sea [Machinarium] (Yeah I used this one twice lol)
Shishi-odoshi footage was used from here:
https://youtu.be/cIvMK1t0nrE?si=aCuk8xF477XnFk5Y