General Balance & USF Changes - COH3 Patch 2.4.0
Reviewing and demonstrating the balance changes that arrived in Company of Heroes 3 patch 2.4.0 00:00 Vet Up sound effect 01:30 Aim time changes 03:18 Independent model firing suggestion 04:54 Suppression on light cover 08:11 Burst weapon reset 10:35 Sniper 14:13 Repair scale with model count 15:42 Repair in combat penalty 17:50 Strafe targeting reticule change 19:33 Incendiary Bombing 20:14 Smoke Drops 20:47 AA mode buff 23:21 Recon vision around planes 24:24 HMG Suppression increase 25:38 First Strike standardise 26:20 Flamethrowers 28:35 Scoped Rifle upgrades 29:37 White Phosphorus 30:07 Flares 31:37 Detection on engineers 32:30 Air support Center 33:56 Pour in on 'em 35:32 Bulldozer 36:15 Scott 36:53 Easy 8 37:23 Rangers 39:03 Artillery Beacon 39:20 Resistance Fighter 40:07 Saboteur 40:35 Underground detonation 41:14 Medical Caches 42:03 False Orders 42:24 Tunnels Enjoy the content? Support me on Patreon https://www.patreon.com/tightrope or Donate: https://streamlabs.com/tightropexilo Send your replays for casting to [email protected] Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred Follow me on Bluesky https://bsky.app/profile/tightropegaming.bsky.social or on twitch http://www.twitch.tv/tightropexilo
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