Genshin 3D shading explained
Explaining Genshin impacts 3D shading. Talking about genshin impact and how they achieved its look. How to make my model look like genshin impact. How to make 3D look like genshin. 3D anime. Beginner course: https://gum.co/blender_anime_character Advanced course: https://gum.co/animecourse Discord Link: https://discord.gg/TauCXQu Patreon: https://www.patreon.com/xxerbexx Rambling (0:00) 1_No Shadows (1:55) 2_SubSurfaceScattering (2:40) 3_One Traced Light (2:59) 4_Contact Shadows (3:50) 5_Rim Light/Fresnel (4:17) 6_Hair Reflections (4:58) 7_Metal (5:24) 1_No Shadows (explanation) (5:59) 2_SubSurfaceScattering (explanation) (10:45) 3_One Traced Light (explanation) (12:25) 4_Contact Shadows (explanation) (13:28) 5_Rim Light/Fresnel (explanation) (14:23) 6_Hair Reflections (explanation) (16:36) 7_Metal (explanation) (17:32) My way (17:53) More to talk about (18:46) Outro (19:24) #genshin #genshin impact #genshin 3d #genshin impact shading
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