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Get More Accurate Results from Self Pruning Node Using Mesh Collision

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Oct 28, 2025
11:43

🛒 Road Generator Plugin: https://fab.com/s/112e409832f5 In this tutorial, I’ll show you how to create a tiled path in Unreal Engine 5 using the Procedural Content Generation (PCG) framework — with a focus on the Self Pruning Node. The self pruning node is a powerful tool that helps you remove overlapping points in your PCG graph, keeping your generated tiles clean and evenly spaced. In this video, I go through all its settings and parameters in detail, showing how to: Set up a tiled path using PCG Use the Self Pruning Node to automatically clean overlapping points Adjust parameters for maximum accuracy Visualize and debug pruning results directly in the editor 🎓 What You’ll Learn: How the Self Pruning Node works in PCG How to fine-tune it for perfect tile spacing Tips for improving precision in procedural setups 💡 Tools Used: Unreal Engine 5.6 PCG Framework If you find the tutorial helpful, don’t forget to like and subscribe — I regularly post videos on Unreal Engine PCG tools, procedural workflows, and custom systems. #UnrealEngine #PCG #ProceduralGeneration #UnrealEngine5 #TiledPath #SelfPruningNode #YazanHanna

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Get More Accurate Results from Self Pruning Node Using Mesh Collision | NatokHD