🛒 Road Generator Plugin: https://fab.com/s/112e409832f5
In this tutorial, I’ll show you how to create a tiled path in Unreal Engine 5 using the Procedural Content Generation (PCG) framework — with a focus on the Self Pruning Node.
The self pruning node is a powerful tool that helps you remove overlapping points in your PCG graph, keeping your generated tiles clean and evenly spaced.
In this video, I go through all its settings and parameters in detail, showing how to:
Set up a tiled path using PCG
Use the Self Pruning Node to automatically clean overlapping points
Adjust parameters for maximum accuracy
Visualize and debug pruning results directly in the editor
🎓 What You’ll Learn:
How the Self Pruning Node works in PCG
How to fine-tune it for perfect tile spacing
Tips for improving precision in procedural setups
💡 Tools Used:
Unreal Engine 5.6
PCG Framework
If you find the tutorial helpful, don’t forget to like and subscribe — I regularly post videos on Unreal Engine PCG tools, procedural workflows, and custom systems.
#UnrealEngine #PCG #ProceduralGeneration #UnrealEngine5 #TiledPath #SelfPruningNode #YazanHanna
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